These quality of life changes make it easier to play than the original. You can choose from a variety of skin, hair, and eye colors, specify your gender, and even buy seasonal outfits that I enjoyed changing between to shake things up. Its updated graphics brighten and smooth the grittier texture of the original game into something that feels more cutesy, too, and it offers more customization options so that the protagonist feels more like you. Or maybe you want to play until at least autumn to witness the grouchy girl at the inn say she actually enjoys the weather for once.Ī Wonderful Life does a good job streamlining many of the tedious bits from the original game with item stacking, the ability to sell more than one item at a time to the peddler, and a more straightforward way to upgrade tools. Sometimes, you want the aloof farmhand to tell you all your crops taste terrible so that you can feel joy when he finally says one of them tastes good. This inspired me to investigate if any of the gifts I gave them would lead to an amusing conversation. The townsfolk also mix up their dialogue through the seasons and growing affection levels, and A Wonderful Life’s commitment to being a “living” game helped carry me through its otherwise repetitive structure. That’s more than a lot of farm sim residents can manage, and it made them seem a little more aware of the world around them. One of the bachelors also told me that my crops tasted terrible after I gave him an orange as a gift (thanks, Matt). A couple of villagers even commented on the milky soup they bought from my shop. The manager of the neighboring farm once explained why she was helping the inn owners with their crops when I spoke to her at their garden in the middle of town. To its credit, the dialogue sometimes changes contextually depending on your location. I don’t need another person to ask me about the weather or start explaining their life story unprompted. Most of the dialogue feels like small talk that you would have with the cashier at a coffee shop rather than neighborly banter. Many of the conversations I had with potential love interests felt surface-level, enough that it was a drag for me to get to know them in that first year. The bachelors and bachelorettes here bond with you in short, uninteresting cutscenes that try way too hard to ship you together. A Wonderful Life doesn’t put enough detail into relatable inner conflicts or complicated pasts for me to connect with. It’d be more exciting to nurture relationships if the characters had interesting backstories to invest in, but they just don’t. While I did enjoy my first full year, it didn’t intrigue me enough to want to make it all the way into old age. Each day takes about 25 minutes to play if you stay up until late evening, and since there are four seasons with 10 days each, it takes about 15 to 20 hours to finish a single year. That’s assuming you can stay invested for that long, though A Wonderful Life can last you 30 years of in-game time if you play until the end, so it appears to lean on the hope you will feel invested enough in raising your child to build your farm up over those years. The town, which will start to feel like its own character after a season or two, also changes in interesting ways as the years pass over six different “life chapters.” Townsfolk will age over time, new furniture and upgrades will become available, the dig site will expand, and other changes will slightly affect gameplay. Take these items hope and put them in the toy box, then enjoy a tender scene with Takakura shortly after of your child enjoying their new toy.However, one of A Wonderful Life’s highlights is its aging system, which encourages newlyweds to start raising a child into a functioning adult with their own hopes and dreams.
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